I still have that essay I'm writing, but things have been busy for me lately, not to mention mandatory fun time in the snow. Also, I just got started for reals on that music system project some of you have heard me talk about. After a little time googling I found
getID3, a php class to extract useful info from a good variety of music and video formats. It even comes with some excellent sample code for using it in ways I specifically intend.
Two days ago, I went with Tim to the nearby goodwill for fun and found something that filled me with a rush of nostalgia:

"A Virtual Adventure Game Inspired by the Work of H.P. Lovecraft"
This game was groundbreaking when it came out 15 years ago, in delicious 256 color vga graphics (mode 13h - 320x200!). As far as I know, it was the first 3d action/adventure game with a fixed camera a la resident evil, and this in combination with the excellent sound and game design made for a highly memorable experience.
For me, this game was a lot more than just 1's and 0's clicking inside a machine (yes, some enjoyable games are exactly like that to me). This was back when games came packaged like large hardbound books, a veritable tome of adventure full of horror and mystery waiting for anyone willing to look inside. It even came with little printed newspaper, "The Mystery Examiner" dated Aug 25, 1924 that headlines events related to the game and even includes ads for items you find and use. To this day, I've only played one other horror game (silent hill) feeling so engaged in the environment and actually caring about the story. Alone in the Dark was better to me for being more focused inside the mansion, not running around on the streets wondering where to go, and having the monsters appear infrequently (and all the more suspenseful!).
I played it during the time I was living in Oregon for the summers, and ended up deciding to stay here for high school. I have all kinds of memories about what I was doing, the people in my life at the time, etc, etc.
A couple sequels came out, but I never played them and didn't hear very any positive press about them. Then in 2005,
this asshole made a movie based on the game, which apparently stunk with the same ferocity he uses to
unsportingly beat down his critics. Fortunately, he had such a divergent artistic vision that I doubt anyone could think less of the game for his work.